Giantpaper.org

Category: The Paper

  • Dragon Quest XI Demo

    Dragon Quest XI Demo

    FYI, just downloaded the demo for DQXI for the Switch and just arrived in Heliodor. I’ve only started exploring the entire town, so haven’t done anything else yet. Here’s my thought so far:

    • For those not aware, this is actually the 3rd Dragon Quest game I started, with the first being Builders 2 and the second being Builders 1. But you see, both Builders games specifically tell you when you’re going to name your character. XI didn’t do that. It just said to pick a name for your save file. I thought the Luminary would just be nameless or be called “Luminary” or “hero”. So…whatever you name your save file/”adventure log” will end up becoming your character’s name. I picked “giant” (short for giantpaper, which was too long to for me to type out on the Switch keyboard), and ended up restarting said save file when people kept calling him “giant”. 🤦‍♀️ So, he’s Lucian now.
    • I think Builders 2 cursed me. 😬 Came across what would be considered an animal pen in Builders, minus the door. And at first wondered how this could be considered an animal pen if there’s no gate. It kinda bugged me, like the game designers just made an unfinished animal pen.
    • After leaving Cobblestone, I came across some ruins. Had the strongest urge to take out my castle blocks so I could rebuild them.
    • I did not expect to find that many sound effects from Builders 2 in XI (ex. the victory sound effect after finishing a battle). I knew they were being used in Builders 1, but assumed they were Builders series only. So…yeah…it was kind of nostalgic for me. 😅 I guess reusing character sprites isn’t the only thing the Dragon Quest franchise likes to do. 🤔

    Gonna report back when I make more progress.

  • Trying out Github….again

    Trying out Github….again

    I actually signed up for Github about 2 years ago, but never did anything with it. There are a few test repos but barely anything that has to do with code. Nowadays, it’s almost expected for you to be on Github if you’re a webdev.


    Even if you’re working solo, it’s great for code management (need to push some bug fixes live, but don’t want to make the new big, alpha-stage features live just yet? Put the new alpha-stage features in a new branch, have the bug fixes be on the main branch, then LIVE!).

    Here are two repos I have up that I’m fairly proud of:

    • animate.scss – A SASS/SCSS port of animate.css. This is just a straight port, with no added features or animations. I tried it out…I think it works great, but as far as I know, I’m the only person using it. 👀
    • breakpoints.js – Inspired by Twitter Bootstrap’s breakpoint mixins, but for Javascript.
  • Call of the Tempestarii – Part 1

    Call of the Tempestarii – Part 1

    Just played the first mission in Warframe’s Call of the Tempestarii quest.

    (more…)
  • Malroth & the OTHER Builder

    Malroth & the OTHER Builder

    Anyone ever noticed how Malroth has more in common with the Builder from the first DQB game than in the sequel?

    • They were both dead previously and revived by a supernatural force at the start of the game.
    • They’re both amnesiac and have a disembodied voice that’s always talking to them.
    • They both can use the oaken club and possibly other Malroth-only weapons. (Btw, I played the demo for the sequel before the first game, so I was surprised to find that you can equip the oaken club for your own character.)

    I wonder how they would get along if they ever met. 🤔